U.N. Squadron is a 1989 side-scrolling shoot 'em up game released for the arcades by Capcom and later converted to the ZX Spectrum, Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS ans Super Nintendo.
Review
STORY / GAMEPLAY You are a skilled combat pilot and member of the U.N. Squadron that sets off to fight terrorist enemy forces and protect the world. The game is a typical side-scrolling shoot 'em up going against the trend of other Capcom shooters like 1942 and 1943. The player has a life / energy bar that is depleted over the course of a single life as the aircraft takes damage, a trait highly uncommon among other comparable arcade shooters that normally use a system of reserved and collected lives. Your have the choice among 3 different characters and aircrafts like Mickey Simon and his F-14 Tomcat, Shin Kazama with the F-20 Tigershark or Greg Gates and the almighty A-10 Thunderbolt! Also, the game features a simultaneous 2-players option, adding more to the fun.
GRAPHICS / SOUND U.N. Squadron is available only for the 128k ZX machines and features acceptable graphics though almost colorless (gameplay area is in black and white!) As for the sound, this conversion includes both music and some typical sound effects.
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility